By
Brendan Graeber,Richard Wilcox,Sam Stewart,+215 more
updated
The Fallout standard SPECIAL stats return for Fallout 76, but the perk system is getting a major change this time around. SPECIAL perks are now determined by cards.
Each time you level up, you'll be able to pick one point to increase from your SPECIAL, and then choose a Perk Card. Each SPECIAL stat has their own associated cards, and each time you level up, new cards will be added to pick from (but not all categories get a new card every level). You also do not need to necessarily pick a card from the stat you increased. Any cards not picked will remain locked until the next time you level up, at which point you can choose another card.
There are hundreds of cards available in Fallout 76 and new cards are made available as your character reaches higher levels. These Perk Cards can be shared among teammates and swapped out at any time. To equip a Perk Card, you must have enough unused points available in that SPECIAL category. Perk Cards all have number ranks assigned to them, and some cards found in Card Packs have level requirements you may not meet yet. For instance, if you have a 3 points in Intelligence and a Rank 4 card, you have to wait to add another point in Intelligence before you can equip the card.
Each SPECIAL stat can have up to 15 points. SPECIAL points are earned with each level up until level 50, and your character starts with one point in each SPECIAL. It's important to note that even though you stop gaining SPECIAL points at level 50, you can keep getting more cards every level, and there doesn't seem to be a level cap at all.
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How to Get Perk Card Packs
Perk Card Packs can only be obtained by leveling up, and are not for purchase. You'll earn card packs at every other level starting at level 4 until you reach level 10. After that, card packs are given every 5 levels.
Each Perk Card Pack comes with four random cards and a piece of gum that includes a joke on its wrapper. The cards you get will be random, and may include perks that you can't even equip yet due to level restrictions - but once the time comes you'll essentially have that perk card free without having to spend a level acquiring the first rank.
Sharing Perks
Once you put at least three points in Charisma, you'll have the opportunity to share active perks with the rest of your team. As long as your Charisma is three times the point cost of a perk card (for example, Rank 1 of Green Thumb costs 1 point, so you could share it with 3 Charisma. Rank 2 costs 2 points, so you would need 6 Charisma, and so on) you'll be able to let your team reap the benefits of your card, and use it to plan effective strategies to synergize available perks.
How to Raise Card Ranks
Card Packs mean random cards, and RNG means duplicates. To raise the rank of your cards, you'll simply have to combine duplicates found in Card Packs. Or, you can spend a level up by unlocking a duplicate Perk Card - cards you have in your inventory will have a note of how many you own.
SPECIAL Perk Cards List
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Below are all known Perk cards for each of the categories along with their known Rank changes. Jump to a section or see the list below:
- Strength Perk Cards
- Perception Perk Cards
- Endurance Perk Cards
- Charisma Perk Cards
- Intelligence Perk Cards
- Agility Perk Cards
- Luck Perk Cards
Strength Perk Cards
Strength applies to yourcharacter's physical power in melee and how much your character can carry. Below are all the known cards in the Strength section. These cards deal heavily with increasing damage output, and being able to carry more of certain items.
Gladiator | |
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Level Requirement | 2 |
Rank 1 | Your one-handed melee weapons now do +10% damage. |
Rank 2 | Your one-handed melee weapons now do +15% damage. |
Rank 3 | Your one-handed melee weapons now do +20% damage. |
Traveling Pharmacy | |
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Level Requirement | 3 |
Rank 1 | Weights of all Chems (including Stimpaks) are reduced by 30%. |
Rank 2 | Weights of all Chems (including Stimpaks) are reduced by 60%. |
Rank 3 | Weights of all Chems (including Stimpaks) are reduced by 90%. |
Pack Rat | |
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Level Requirement | 4 |
Rank 1 | The weight of all junk items is reduced by 25%. |
Rank 2 | The weight of all junk items is reduced by 50%. |
Rank 3 | The weight of all junk items is reduced by 75%. |
Iron Fist | |
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Level Requirement | 5 |
Rank 1 | Your punching attacks now do +10% damage. |
Rank 2 | Your punching attacks now do +15% damage. |
Rank 3 | Your punching attacks now do +20% damage. |
Slugger | |
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Level Requirement | 6 |
Rank 1 | Your two-handed melee weapons deal 10% more damage. |
Rank 2 | Your two-handed melee weapons deal 15% more damage. |
Rank 3 | Your two-handed melee weapons deal 20% more damage. |
Shotgunner | |
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Level Requirement | 10 |
Rank 1 | Your shotguns now deal +10% damage. |
Rank 2 | Your shotguns now deal +15% damage. |
Rank 3 | Your shotguns now deal +20% damage. |
Basher | |
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Level Requirement | 11 |
Rank 1 | Gun bashing does +25% damage with a 5% chance to cripple your opponent. |
Rank 2 | Gun bashing does +50% damage with a 10% chance to cripple your opponent. |
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Sturdy Frame | |
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Level Requirement | 13 |
Rank 1 | Armor weighs 25% less than normal. |
Rank 2 | Armor weighs 50% less than normal. |
Barbarian | |
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Level Requirement | 14 |
Rank 1 | Every point of Strength adds +2 Damage Resist (max 40 - no Power Armor). |
Rank 2 | Every point of Strength adds +3 Damage Resist (max 60 - no Power Armor). |
Rank 3 | Every point of Strength adds +4 Damage Resist (max 80 - no Power Armor). |
Martial Artist | |
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Level Requirement | 16 |
Rank 1 | Your melee weapons weigh 20% less, and you can swing them 10% faster. |
Rank 2 | Your melee weapons weigh 40% less, and you can swing them 20% faster. |
Rank 3 | Your melee weapons weigh 60% less, and you can swing them 30% faster. |
Scattershot | |
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Level Requirement | 18 |
Rank 1 | Shotguns now weigh 30% less and you reload them 10% faster. |
Rank 2 | Shotguns now weigh 60% less and you reload them 20% faster. |
Rank 3 | Shotguns now weigh 90% less and you reload them 30% faster. |
Expert Gladiator | |
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Level Requirement | 20 |
Rank 1 | Your one-handed melee weapons now do +10% damage. |
Rank 2 | Your one-handed melee weapons now do +15% damage. |
Rank 3 | Your one-handed melee weapons now do +20% damage. |
Blocker | |
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Level Requirement | 21 |
Rank 1 | Take 15% less damage from your opponents' melee attacks. |
Rank 2 | Take 30% less damage from your opponents' melee attacks. |
Rank 3 | Take 45% less damage from your opponents' melee attacks. |
Bandolier | |
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Level Requirement | 22 |
Rank 1 | Ballistic weapon ammo weighs 45% less. |
Rank 2 | Ballistic weapon ammo weighs 90% less. |
Expert Shotgunner | |
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Level Requirement | 23 |
Rank 1 | Your shotguns now deal +10% damage. |
Rank 2 | Your shotguns now deal +15% damage. |
Rank 3 | Your shotguns now deal +20% damage. |
Expert Slugger | |
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Level Requirement | 24 |
Rank 1 | Your two-handed melee weapons deal 10% more damage. |
Rank 2 | Your two-handed melee weapons deal 15% more damage. |
Rank 3 | Your two-handed melee weapons deal 20% more damage. |
Strong Back | |
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Level Requirement | 26 |
Rank 1 | Gain +10 carry weight. |
Rank 2 | Gain +20 carry weight. |
Rank 3 | Gain +30 carry weight. |
Rank 4 | Gain +40 carry weight. |
Heavy Gunner | |
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Level Requirement | 30 |
Rank 1 | Your non-explosive heavy guns now do +10% damage. |
Rank 2 | Your non-explosive heavy guns now do +15% damage. |
Rank 3 | Your non-explosive heavy guns now do +20% damage. |
Ordnance Express | |
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Level Requirement | 31 |
Rank 1 | Explosives weight 30% less. |
Rank 2 | Explosives weight 60% less. |
Rank 3 | Explosives weight 90% less. |
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Full Charge | |
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Level Requirement | 33 |
Rank 1 | Sprinting in Power Armor consumes half as much Fusion Core energy. |
Rank 2 | Sprinting in Power Armor consumes no additional Fusion Core energy. |
Incisor | |
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Level Requirement | 34 |
Rank 1 | Your melee weapons ignore 25% of your target's armor. |
Rank 2 | Your melee weapons ignore 50% of your target's armor. |
Rank 3 | Your melee weapons ignore 75% of your target's armor. |
Bear Arms | |
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Level Requirement | 35 |
Rank 1 | Heavy Guns weigh 30% less. |
Rank 2 | Heavy Guns weigh 60% less. |
Rank 3 | Heavy Guns weigh 90% less. |
Lock and Load | |
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Level Requirement | 37 |
Rank 1 | Heavy Guns reload 10% faster. |
Rank 2 | Heavy Guns reload 20% faster. |
Rank 3 | Heavy Guns reload 30% faster. |
Bullet Shield | |
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Level Requirement | 39 |
Rank 1 | Gain 20 Damage Resistance while firing a heavy gun. |
Rank 2 | Gain 40 Damage Resistance while firing a heavy gun. |
Rank 3 | Gain 60 Damage Resistance while firing a heavy gun. |
Expert Heavy Gunner | |
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Level Requirement | 40 |
Rank 1 | Your non-explosive heavy guns now do +10% damage. |
Rank 2 | Your non-explosive heavy guns now do +15% damage. |
Rank 3 | Your non-explosive heavy guns now do +20% damage. |
Pain Train | |
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Level Requirement | 41 |
Rank 1 | Damage and stagger enemies by sprinting into them with Power Armor. |
Rank 2 | Smash and stagger enemies by sprinting into them with Power Armor. |
Rank 3 | Devastate and stagger enemies by sprinting into them with Power Armor. |
Master Gladiator | |
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Level Requirement | 43 |
Rank 1 | Your one-handed melee weapons now do +10% damage. |
Rank 2 | Your one-handed melee weapons now do +15% damage. |
Rank 3 | Your one-handed melee weapons now do +20% damage. |
Master Shotgunner | |
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Level Requirement | 45 |
Rank 1 | Your shotguns now deal +10% damage. |
Rank 2 | Your shotguns now deal +15% damage. |
Rank 3 | Your shotguns now deal +20% damage. |
Master Slugger | |
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Level Requirement | 48 |
Rank 1 | Your two-handed melee weapons deal 10% more damage. |
Rank 2 | Your two-handed melee weapons deal 15% more damage. |
Rank 3 | Your two-handed melee weapons deal 20% more damage. |
Master Heavy Gunner | |
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Level Requirement | 50 |
Rank 1 | Your non-explosive heavy guns now do +10% damage. |
Rank 2 | Your non-explosive heavy guns now do +15% damage. |
Rank 3 | Your non-explosive heavy guns now do +20% damage. |
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Perception Perk Cards
Perception applies to your character's weapon accuracy in V.A.T.S. and your ability to detect other characters. These cards deal heavily with improving rifle damage, detecting valuables, and picking locks.
Concentrated Fire | |
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Level Requirement | 2 |
Rank 1 | VATS now targets limbs. Focus fire to gain accuracy and damage per shot. |
Rank 2 | Focus fire to gain more accuracy and damage per shot. |
Rank 3 | Focus fire to gain high accuracy and damage per shot. |
Butcher's Bounty | |
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Level Requirement | 3 |
Rank 1 | 40% Chance to find extra meat when you Search an animal corpse. |
Rank 2 | 60% Chance to find extra meat when you Search an animal corpse. |
Rank 3 | 80% Chance to find extra meat when you Search an animal corpse. |
Green Thumb | |
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Level Requirement | 4 |
Rank 1 | Reap twice as much when harvesting flora. |
Picklock | |
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Level Requirement | 5 |
Rank 1 | Gain +1 lockpicking skill, and the lockpicking sweet spot is 10% larger. |
Crack Shot | |
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Level Requirement | 7 |
Rank 1 | All pistols now have 10% more range and more accuracy when sighted. |
Rank 2 | All pistols now have 20% more range and even more accuracy when sighted. |
Rank 3 | All pistols now have 30% more range and much better accuracy when sighted. |
Rifleman | |
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Level Requirement | 8 |
Rank 1 | Your non-automatic rifles now do +10% damage. |
Rank 2 | Your non-automatic rifles now do +15% damage. |
Rank 3 | Your non-automatic rifles now do +20% damage. |
Skeet Shooter | |
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Level Requirement | 10 |
Rank 1 | Your shotguns have improved accuracy and spread. |
Rank 2 | Your shotguns have even better accuracy and spread. |
Rank 3 | Your shotguns have excellent accuracy and spread. |
Pannapictagraphist | |
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Level Requirement | 11 |
Rank 1 | You hear directional audio when in range of a Magazine. |
Exterminator | |
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Level Requirement | 14 |
Rank 1 | Your attacks ignore 25% armor of any insect. |
Rank 2 | Your attacks ignore 50% armor of any insect. |
Rank 3 | Your attacks ignore 75% armor of any insect. |
Commando | |
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Level Requirement | 15 |
Rank 1 | Basic combat training means automatic rifles do +10% damage. |
Rank 2 | Basic combat training means automatic rifles do +15% damage. |
Rank 3 | Basic combat training means automatic rifles do +20% damage. |
Percepti-Bobble | |
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Level Requirement | 16 |
Rank 1 | You hear directional audio when in range of a Bobblehead. |
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Ground Pounder | |
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Level Requirement | 18 |
Rank 1 | Automatic rifles now reload 10% faster and have better hip fire accuracy. |
Rank 2 | Automatic rifles reload 20% faster and have even better hip fire accuracy. |
Rank 3 | Automatic rifles reload 30% faster and have excellent hip fire accuracy. |
Expert Picklock | |
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Level Requirement | 19 |
Rank 1 | Gain +1 lockpicking skill, and the lockpicking sweet spot is 10% larger. |
Expert Rifleman | |
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Level Requirement | 20 |
Rank 1 | Your non-automatic rifles now do +10% damage. |
Rank 2 | Your non-automatic rifles now do +15% damage. |
Rank 3 | Your non-automatic rifles now do +20% damage. |
Fortune Finder | |
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Level Requirement | 22 |
Rank 1 | You hear directional audio when in range of a Caps Stash. |
Night Person | |
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Level Requirement | 24 |
Rank 1 | Gain +1 INT and +1 PER between the hours of 6:00 p.m. and 6:00 a.m. |
Rank 2 | Gain +2 INT and +2 PER between the hours of 6:00 p.m. and 6:00 a.m. |
Rank 3 | Gain +3 INT and +3 PER between the hours of 6:00 p.m. and 6:00 a.m. |
Expert Commando | |
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Level Requirement | 25 |
Rank 1 | Rigorous combat training means automatic rifles do +10% damage. |
Rank 2 | Rigorous combat training means automatic rifles do +15% damage. |
Rank 3 | Rigorous combat training means automatic rifles do +20% damage. |
Awareness | |
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Level Requirement | 27 |
Rank 1 (Cost 2) | You can view a target's specific damage resistances in V.A.T.S. |
Sniper | |
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Level Requirement | 28 |
Rank 1 | Gain improved control and hold your breath 50% longer while aiming scopes. |
Rank 2 | Gain improved control and hold your breath 60% longer while aiming scopes. |
Rank 3 | Gain improved control and hold your breath 75% longer while aiming scopes. |
Tank Killer | |
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Level Requirement | 30 |
Rank 1 | Your rifles ignore 12% armor and have a 3% chance to stagger. |
Rank 2 | Your rifles ignore 24% armor and have a 6% chance to stagger. |
Rank 3 | Your rifles ignore 36% armor and have a 9% chance to stagger. |
Refractor | |
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Level Requirement | 32 |
Rank 1 | Gain +10 Energy Resistance. |
Rank 2 | Gain +20 Energy Resistance. |
Rank 3 | Gain +30 Energy Resistance. |
Rank 4 | Gain +40 Energy Resistance. |
Glow Sight | |
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Level Requirement | 33 |
Rank 1 | Deal +20% damage to Glowing Enemies. |
Rank 2 | Deal +40% damage to Glowing Enemies. |
Rank 3 | Deal +60% damage to Glowing Enemies. |
Grenadier | |
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Level Requirement | 35 |
Rank 1 | Your explosives detonate with a 50% larger radius. |
Rank 2 | Your explosives detonate with twice the radius. |
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Long Shot | |
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Level Requirement | 37 |
Rank 1 | Your rifles have 10% more range and more accuracy when sighted. |
Rank 2 | Your rifles have 20% more range and even more accuracy when sighted. |
Rank 3 | Your rifles have 30% more range and excellent accuracy when sighted. |
Fire in the Hole | |
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Level Requirement | 38 |
Rank 1 | See a throwing arc when tossing thrown weapons, and they fly 15% further. |
Rank 2 | See a throwing arc when tossing thrown weapons, and they fly 30% further. |
Rank 3 | See a throwing arc when tossing thrown weapons, and they fly 50% further. |
Master Picklock | |
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Level Requirement | 40 |
Rank 1 | Gain +1 lockpicking skill, and the lockpicking sweet spot is 10% larger. |
Master Rifleman | |
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Level Requirement | 42 |
Rank 1 | Your non-automatic rifles now do +10% damage. |
Rank 2 | Your non-automatic rifles now do +15% damage. |
Rank 3 | Your non-automatic rifles now do +20% damage. |
Master Commando | |
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Level Requirement | 45 |
Rank 1 | Lifelong combat training means automatic rifles do +10% damage. |
Rank 2 | Lifelong combat training means automatic rifles do +15% damage. |
Rank 3 | Lifelong combat training means automatic rifles do +20% damage. |
Night Eyes | |
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Level Requirement | 50 |
Rank 1 (2 Points) | Gain Night Vision while sneaking between 6:00 PM and 6:00 AM. |
Endurance Perk Cards
Endurance affects yourcharacter's health, disease resistance, and the Action Point drain cost while sprinting. These cards deal mostly in being able to maintain hunger and thirst, and avoid unwanted radidation.
Lead Belly | |
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Level Requirement | 2 |
Rank 1 | Take 30% less radiation from eating or drinking. |
Rank 2 | Take 60% less radiation from eating or drinking. |
Rank 3 | You take no radiation from eating or drinking. |
Dromedary | |
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Level Requirement | 3 |
Rank 1 | All drinks quench thirst by an additional 25%. |
Rank 2 | All drinks quench thirst by an additional 50%. |
Rank 3 | All drinks quench thirst by an additional 75%. |
Iron Stomach | |
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Level Requirement | 4 |
Rank 1 | Your chance to catch a disease from food is reduced by 30%. |
Rank 2 | Your chance to catch a disease from food is reduced by 60%. |
Rank 3 | Your chance to catch a disease from food is reduced by 90%. |
Slow Metabolizer | |
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Level Requirement | 5 |
Rank 1 | All food satisfies hunger by an additional 25%. |
Rank 2 | All food satisfies hunger by an additional 50%. |
Rank 3 | All food satisfies hunger by an additional 75%. |
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Thirst Quencher | |
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Level Requirement | 6 |
Rank 1 | Drinking any liquid has a 30% reduced chance to cause Disease. |
Rank 2 | Drinking any liquid has a 60% reduced chance to cause Disease. |
Rank 3 | Drinking any liquid has a 90% reduced chance to cause Disease. |
Good Doggy | |
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Level Requirement | 8 |
Rank 1 | Eating dog food is now three times as beneficial. |
Natural Resistance | |
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Level Requirement | 10 |
Rank 1 | You are 30% less likely to catch a disease from the environment. |
Rank 2 | You are 60% less likely to catch a disease from the environment. |
Rank 3 | You are 90% less likely to catch a disease from the environment. |
Hydro Fix | |
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Level Requirement | 11 |
Rank 1 | Chems generate 50% less thirst. |
Rank 2 | Chems no longer generate thirst. |
Rejuvenated | |
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Level Requirement | 11 |
Rank 1 | You gain increased benefit from being Well Fed or Well Hydrated. |
Rank 2 | You gain much more increased benefit from being Well Fed or Well Hydrated. |
Cola Nut | |
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Level Requirement | 14 |
Rank 1 | Nuka-Cola products are now twice as beneficial. |
Rank 2 | Nuka-Cola products are now three times as beneficial. |
Cannibal | |
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Level Requirement | 15 |
Rank 1 | Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and Hunger. |
Rank 2 | Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores more Health and Hunger. |
Rank 3 | Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and Hunger. |
Vaccinated | |
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Level Requirement | 16 |
Rank 1 | Chance of catching a disease from creatures is reduced by 30%. |
Rank 2 | Chance of catching a disease from creatures is reduced by 60%. |
Rank 3 | Chance of catching a disease from creatures is reduced by 90%. |
Munchy Resistance | |
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Level Requirement | 17 |
Rank 1 | Using chems induces 50% less hunger. |
Rank 2 | Chems now never induce hunger. |
Homebody | |
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Level Requirement | 19 |
Rank 1 | Gain gradual health regeneration while in your camp or workshop. |
Rank 2 | Gain improved health and limb regeneration while in your camp or workshop. |
Adamantium Skeleton | |
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Level Requirement | 21 |
Rank 1 | Your limb damage is now reduced by 30%. |
Rank 2 | Your limb damage is now reduced by 60%. |
Rank 3 | Your limb damage is now reduced completely eliminated. |
Solar Powered | |
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Level Requirement | 22 |
Rank 1 | Gain +1 STR and +1 END between the hours of 6:00 A.M. and 6:00 P.M. |
Rank 2 | Gain +2 STR and +2 END between the hours of 6:00 A.M. and 6:00 P.M. |
Rank 3 | Gain +2 STR and +2 END between the hours of 6:00 A.M. and 6:00 P.M. |
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Chem Find | |
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Level Requirement | 23 |
Rank 1 | Any Chems you take last 30% longer. |
Rank 2 | Any Chems you take last 60% longer. |
Rank 3 | Any Chems you take last 100% longer. |
Aquagirl / Aquaboy | |
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Level Requirement | 26 |
Rank 1 | You no longer take Rad damage from swimming and can breathe underwater. |
Fireproof | |
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Level Requirement | 27 |
Rank 1 | Immediately gain +20 Fire Resistance. |
Rank 2 | Immediately gain +40 Fire Resistance. |
Rank 3 | Immediately gain +60 Fire Resistance. |
Ironclad | |
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Level Requirement | 30 |
Rank 1 | Gain 10 Damage and Energy Resistance while not wearing Power Armor. |
Rank 2 | Gain 20 Damage and Energy Resistance while not wearing Power Armor. |
Rank 3 | Gain 30 Damage and Energy Resistance while not wearing Power Armor. |
Rank 4 | Gain 40 Damage and Energy Resistance while not wearing Power Armor. |
Rank 5 | Gain 50 Damage and Energy Resistance while not wearing Power Armor. |
Nocturnal Fortitude | |
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Level Requirement | 31 |
Rank 1 | Gain +20 Max Health between the hours of 6:00 PM and 6:00 AM. |
Rank 2 | Gain +40 Max Health between the hours of 6:00 PM and 6:00 AM. |
Revenant | |
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Level Requirement | 32 |
Rank 1 | Gain a +25% damage bonus for 2 minutes when a player revives you. |
Rank 2 | Gain a +50% damage bonus for 2 minutes when a player revives you. |
Rad Resistant | |
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Level Requirement | 34 |
Rank 1 | Gain +10 Radiation Resistance. |
Rank 2 | Gain +20 Radiation Resistance. |
Rank 3 | Gain +30 Radiation Resistance. |
Rank 4 | Gain +40 Radiation Resistance. |
Ghoulish | |
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Level Requirement | 36 |
Rank 1 | Radiation now regenerates your lost Health. |
Rank 2 | Radiation now regenerates more of your lost Health. |
Rank 3 | Radiation now regenerates even more your lost Health. |
Radicool | |
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Level Requirement | 38 |
Rank 1 | The greater your Rads, the greater your strength (to a max of +5 STR). |
Professional Drinker | |
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Level Requirement | 39 |
Rank 1 (Cost - 3) | There's no chance you'll get addicted to alcohol. |
All Night Long | |
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Level Requirement | 41 |
Rank 1 | You suffer 20% less from hunger and thirst. |
Rank 2 | You suffer 40% less from hunger and thirst. |
Rank 3 | You suffer 60% less from hunger and thirst. |
Chem Resistant | |
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Level Requirement | 43 |
Rank 1 | Your half as likely to get addicted when consuming Chems. |
Rank 2 | There's no chance you'll get addicted to Chems. |
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Sun Kissed | |
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Level Requirement | 45 |
Rank 1 | Slowly regen radiation damage between the hours of 6:00 AM and 6:00PM. |
Rank 2 | Quickly regen radiation damage between the hours of 6:00 AM and 6:00PM. |
Photosynthetic | |
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Level Requirement | 47 |
Rank 1 | Gain health regen between the hours of 6:00 AM and 6:00 PM. |
Rank 2 | Gain improved health regen between the hours of 6:00 AM and 6:00 PM. |
Lifegiver | |
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Level Requirement | 50 |
Rank 1 | Gain a total of +15 Max HP. |
Rank 2 | Gain a total of +30 Max HP. |
Rank 3 | Gain a total of +45 Max HP. |
Charisma Perk Cards
Charisma is quite different in Fallout 76 with a focus on group interactions -- like sharing higher point Perks -- and potential for better rewards and prices when bartering. These cards mostly deal with improving the abilities of your teammates.
Inspirational | |
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Level Requirement | 2 |
Rank 1 | When you are on a team, gain 5% more EXP. |
Rank 2 | When you are on a team, gain 10% more EXP. |
Rank 3 | When you are on a team, gain 15% more EXP. |
Happy Camper | |
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Level Requirement | 3 |
Rank 1 | Hunger and thirst grow 40% more slowly when in camp or in a team workshop. |
Rank 2 | Hunger and thirst grow 80% more slowly when in camp or in a team workshop. |
Lone Wanderer | |
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Level Requirement | 4 |
Rank 1 (Cost: 2) | When adventuring alone, take 10% less damage and gain 10% AP regen. |
Rank 2 | When adventuring alone, take 15% less damage and gain 20% AP regen. |
Rank 3 | When adventuring alone, take 20% less damage and gain 30% AP regen. |
Bodyguards | |
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Level Requirement | 6 |
Rank 1 | Gain 6 Damage & Energy Resist (max 18) for each teammate excluding you. |
Rank 2 | Gain 8 Damage & Energy Resist (max 24) for each teammate excluding you. |
Rank 3 | Gain 10 Damage & Energy Resist (max 30) for each teammate excluding you. |
Rank 4 | Gain 12 Damage & Energy Resist (max 36) for each teammate excluding you. |
Hard Bargain | |
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Level Requirement | 7 |
Rank 1 | Buying and selling prices at vendors are better. |
Rank 2 | Buying and selling prices at vendors are even better. |
Rank 3 | Buying and selling prices at vendors are now much better. |
E.M.T. | |
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Level Requirement | 9 |
Rank 1 | Players you revive come back with health regen for 15 seconds. |
Rank 2 | Players you revive come back with improved health regen for 30 seconds. |
Rank 3 | Players you revive come back with high health regen for 60 seconds. |
Bloodsucker | |
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Level Requirement | 11 |
Rank 1 | Blood Packs now satisfy thirst, no longer irradiate, and heal 50% more. |
Rank 2 | Blood Packs now satisfy more thirst, no longer irradiate, and heal 100% more. |
Rank 3 | Blood Packs now greatly satisfy thirst, no longer irradiate, and heal 150% more. |
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Magnetic Personality | |
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Level Requirement | 13 |
Rank 1 | Gain 1 Charisma for each teammate, excluding yourself. |
Rank 2 | Gain 2 Charisma for each teammate, excluding yourself. |
Field Surgeon | |
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Level Requirement | 15 |
Rank 1 (Cost 2) | Stimpaks and Radaway will work much more quickly. |
Happy-Go-Lucky | |
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Level Requirement | 17 |
Rank 1 | Your Luck is increased by 2 while under the influence of alcohol. |
Rank 2 | Your Luck is increased by 2 while under the influence of alcohol. |
Injector | |
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Level Requirement | 19 |
Rank 1 | Players you revive have +6 Action Point regen for 10 minutes. |
Rank 2 | Players you revive have +12 Action Point regen for 10 minutes. |
Rank 3 | Players you revive have +18 Action Point regen for 10 minutes. |
Team Medic | |
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Level Requirement | 20 |
Rank 1 | Your stimpaks now also heal nearby teammates for half the normal strength. |
Rank 2 | Your stimpaks now also heal nearby teammates for 75% of normal strength. |
Rank 3 | Your stimpaks now also heal nearby teammates for their full strength. |
Quack Surgeon | |
---|---|
Level Requirement | 22 |
Rank 1 | Revive other players with liquor! |
Party Girl / Party Guy | |
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Level Requirement | 24 |
Rank 1 (Cost - 2) | The effects of alcohol are doubled. |
Travel Agent | |
---|---|
Level Requirement | 26 |
Rank 1 | You pay 30% fewer Caps when Fast Traveling. |
Healing Hands | |
---|---|
Level Requirement | 28 |
Rank 1 | Players you revive are cured of all Rads. |
Animal Friend | |
---|---|
Level Requirement | 30 |
Rank 1 | Aim your gun at any Animal below you level for a 25% chance to pacify it. |
Rank 2 | Aim your gun at any Animal below you level for a 50% chance to pacify it. |
Rank 3 | Aim your gun at any Animal below you level for a 75% chance to pacify it. |
Overly Generous | |
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Level Requirement | 32 |
Rank 1 | Rads increase your chance to inflict 25 Rads with melee attacks. |
Rank 2 | Rads increase your chance to inflict 50 Rads with melee attacks. |
Anti-Epidemic | |
---|---|
Level Requirement | 34 |
Rank 1 | Your disease cures have a 50% chance to cure a disease on a nearby teammate. |
Rank 2 | Your disease cures always cure a disease on a nearby teammate. |
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Spiritual Healer | |
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Level Requirement | 36 |
Rank 1 | You regenerate health for 5 seconds after reviving another player. |
Rank 2 | You regenerate more health for 7 seconds after reviving another player. |
Rank 3 | You regenerate even more health for 10 seconds after reviving another player. |
Squad Maneuvers | |
---|---|
Level Requirement | 37 |
Rank 1 | Run 10% faster when part of a team. |
Rank 2 | Run 20% faster when part of a team. |
Philanthropist | |
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Level Requirement | 39 |
Rank 1 | Restore some of your team's hunger and thirst when you eat or drink. |
Rank 2 | Restore more of your team's hunger and thirst when you eat or drink. |
Rank 3 | Restore much more of your team's hunger and thirst when you eat or drink. |
Suppressor | |
---|---|
Level Requirement | 40 |
Rank 1 | Reduce your target's output damage by 10% for 2 seconds after your attack. |
Rank 2 | Reduce your target's output damage by 20% for 2 seconds after your attack. |
Rank 3 | Reduce your target's output damage by 30% for 2 seconds after your attack. |
Strange in Numbers | |
---|---|
Level Requirement | 42 |
Rank 1 | Positive mutation effects are +25% stronger if teammates are mutated too. |
Rad Sponge | |
---|---|
Level Requirement | 44 |
Rank 1 | When affected by Rads, you periodically heal 80 rads on nearby teammates. |
Rank 2 | When affected by Rads, you periodically heal 140 rads on nearby teammates. |
Rank 3 | When affected by Rads, you periodically heal 200 rads on nearby teammates. |
Tenderizer | |
---|---|
Level Requirement | 48 |
Rank 1 | Make your target receive 5% more damage for 5 seconds after you attack. |
Rank 2 | Make your target receive 6% more damage for 7 seconds after you attack. |
Rank 3 | Make your target receive 7% more damage for 10 seconds after you attack. |
Friendly Fire | |
---|---|
Level Requirement | 48 |
Rank 1 | Teammates hit by your flame weapons regen health briefly (excludes Molotovs). |
Rank 2 | Teammates hit by your flame weapons regen more health briefly (excludes Molotovs). |
Rank 3 | Teammates hit by your flame weapons regen even more health (excludes Molotovs). |
Wasteland Whisperer | |
---|---|
Level Requirement | 50 |
Rank 1 | Aim your gun at a creature below your level for a 25% chance to pacify it. |
Rank 2 | Aim your gun at a creature below your level for a 50% chance to pacify it. |
Rank 3 | Aim your gun at a creature below your level for a 75% chance to pacify it. |
Intelligence Perk Cards
Intelligence determines your character's ability to hack and affects the durability of crafted items and return from scrapping items. Many of these cards deal with either increasing your ability to craft items, or perform better with energy weapons and power armor.
First Aid | |
---|---|
Level Requirement | 2 |
Rank 1 | Stimpacks restore 15% more health. |
Rank 2 | Stimpacks restore 30% more health. |
Rank 3 | Stimpacks restore 45% more health. |
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Pharmacist | |
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Level Requirement | 3 |
Rank 1 | RadAway removes 30% more radiation. |
Rank 2 | RadAway removes 60% more radiation. |
Rank 3 | RadAway removes twice as much radiation. |
Hacker | |
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Level Requirement | 4 |
Rank 1 | Gain +1 Hacking skill, and terminal lock-out tie is reduced. |
Licensed Plumber | |
---|---|
Level Requirement | 5 |
Rank 1 | Your pipe weapons break 30% more slowly and are cheaper to repair. |
Rank 2 | Your pipe weapons break 60% more slowly and are cheaper to repair. |
Rank 3 | Your pipe weapons break 90% more slowly and are cheaper to repair. |
Makeshift Warrior | |
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Level Requirement | 9 |
Rank 1 | Melee weapons break 10% slower and you can craft Tier 1 melee weapons (Plans Required). |
Rank 2 | Melee weapons break 20% slower and you can craft Tier 2 melee weapons (Plans Required). |
Rank 3 | Melee weapons break 30% slower and you can craft Tier 3 melee weapons (Plans Required). |
Rank 4 | Melee weapons break 40% slower and you can craft Tier 4 melee weapons (Plans Required). |
Rank 45 | Melee weapons break 50% slower and you can craft Tier 5 melee weapons (Plans Required). |
Demolition Expert | |
---|---|
Level Requirement | 10 |
Rank 1 | Your explosives deal +20% damage. |
Rank 2 | Your explosives deal +40% damage. |
Rank 3 | Your explosives deal +60% damage. |
Rank 4 | Your explosives deal +80% damage. |
Rank 5 | Your explosives deal +100% damage. |
Gunsmith | |
---|---|
Level Requirement | 11 |
Rank 1 | Guns break 10% slower and you can craft Tier 1 guns (Plans required). |
Rank 2 | Guns break 20% slower and you can craft Tier 2 guns (Plans required). |
Rank 3 | Guns break 30% slower and you can craft Tier 3 guns (Plans required). |
Rank 4 | Guns break 40% slower and you can craft Tier 4 guns (Plans required). |
Rank 5 | Guns break 50% slower and you can craft Tier 5 guns (Plans required). |
Scrapper | |
---|---|
Level Requirement | 13 |
Rank 1 | Obtain more components when you scrap weapons and armor. |
Armorer | |
---|---|
Level Requirement | 15 |
Rank 1 | You can now craft advanced Armor Mods (Plans required). |
Rank 2 | Crafting armor now costs fewer materials. |
Rank 3 | Your crafted armor has improved durability. |
Contractor | |
---|---|
Level Requirement | 18 |
Rank 1 | Crafting workshop items now costs 25% fewer materials. |
Rank 2 | Crafting workshop items now costs 50% fewer materials. |
Science | |
---|---|
Level Requirement | 20 |
Rank 1 | You can now craft energy guns (Plans required). |
Rank 2 | You can now craft Rank 1 Energy Gun Mods (Plans required). |
Expert Hacker | |
---|---|
Level Requirement | 22 |
Rank 1 | Gain +1 hacking skill and terminal lock-out time is reduced. |
Fix It Good | |
---|---|
Level Requirement | 27 |
Rank 1 | You can repair Armor and Power Armor to 130% of normal maximum condition. |
Rank 2 | You can repair Armor and Power Armor to 160% of normal maximum condition. |
Rank 3 | You can repair Armor and Power Armor to 200% of normal maximum condition. |
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Batteries Included | |
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Level Requirement | 28 |
Rank 1 | Energy Weapon ammo weighs 30% less. |
Rank 2 | Energy Weapon ammo weighs 60% less. |
Rank 3 | Energy Weapon ammo weighs 90% less. |
Wrecking Ball | |
---|---|
Level Requirement | 29 |
Rank 1 | You deal +40% damage to Workshop objects. |
Rank 2 | You deal +80% damage to Workshop objects. |
Rank 3 | You deal +120% damage to Workshop objects. |
Science Expert | |
---|---|
Level Requirement | 31 |
Rank 1 | You can now craft Rank 2 energy gun mods (Plans required). |
Rank 2 | Crafting energy guns now costs fewer materials. |
Chemist | |
---|---|
Level Requirement | 34 |
Rank 1 | You get double the quantity when you craft chems! |
Stabilized | |
---|---|
Level Requirement | 36 |
Rank 1 | In Power Armor, Heavy Guns gain more accuracy and ignore 15% armor. |
Rank 2 | In Power Armor, Heavy Guns gain even more accuracy and ignore 30% armor. |
Rank 3 | In Power Armor, Heavy Guns gain excellent accuracy and ignore 45% armor. |
Master Hacker | |
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Level Requirement | 38 |
Rank 1 | Gain +1 hacking skill and terminal lock-out time is reduced. |
Weapon Artisan | |
---|---|
Level Requirement | 40 |
Rank 1 | You can repair any weapon to 130% of normal maximum condition. |
Rank 2 | You can repair any weapon to 160% of normal maximum condition. |
Rank 3 | You can repair any weapon to 200% of normal maximum condition. |
Power Smith | |
---|---|
Level Requirement | 41 |
Rank 1 | You can now craft advanced Power Armor mods (Plans Required). |
Rank 2 | Crafting Power Armor now requires fewer materials. |
Rank 3 | Your crafted Power Armor now has improved durability. |
Science Master | |
---|---|
Level Requirement | 43 |
Rank 1 | You can now craft Rank 3 energy gun mods (Plans required). |
Rank 2 | Your crafted energy guns have improved durability. |
Power Patcher | |
---|---|
Level Requirement | 44 |
Rank 1 | Your Power Armor breaks 20% more slowly and is cheaper to repair. |
Rank 2 | Your Power Armor breaks 40% more slowly and is cheaper to repair. |
Rank 3 | Your Power Armor breaks 60% more slowly and is cheaper to repair. |
Nerd Rage! | |
---|---|
Level Requirement | 46 |
Rank 1 | While below 20% Health, gain +20 Damage Resist, +10% Damage, and +15% AP Regen. |
Rank 2 | While below 20% Health, gain +30 Damage Resist, +15% Damage, and +15% AP Regen. |
Rank 3 | While below 20% Health, gain +40 Damage Resist, +20% Damage, and +15% AP Regen. |
Robotics Expert | |
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Level Requirement | 48 |
Rank 1 | Hack an enemy robot for a 25% chance to pacify it. |
Rank 2 | Hack an enemy robot for a 50% chance to pacify it. |
Rank 3 | Hack an enemy robot for a 75% chance to pacify it. |
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Portable Power | |
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Level Requirement | 49 |
Rank 1 | All Power Armor Parts and Chassis weights are reduced by 25%. |
Rank 2 | All Power Armor Parts and Chassis weights are reduced by 50%. |
Rank 3 | All Power Armor Parts and Chassis weights are reduced by 75%. |
Power User | |
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Level Requirement | 50 |
Rank 1 | Fusion Cores now last 30% longer. |
Rank 2 | Fusion Cores now last 60% longer. |
Rank 3 | Fusion Cores duration is now doubled. |
Agility Perk Cards
Agility is your character's number of Action Points in V.A.T.S. and determines how well you can sneak. These cards heavily influence your ability to generate action points, sneak, and use smaller weapons.
Action Boy / Action Girl | |
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Level Requirement | 2 |
Rank 1 | Action Points regenerate 15% faster. |
Rank 2 | Action Points regenerate 30% faster. |
Rank 3 | Action Points regenerate 45% faster. |
Born Survivor | |
---|---|
Level Requirement | 3 |
Rank 1 | Falling below 20% health with automatically use a Stimpak, once every 20s. |
Rank 2 | Falling below 30% health with automatically use a Stimpak, once every 20s. |
Rank 3 | Falling below 40% health with automatically use a Stimpak, once every 20s. |
Gun Runner | |
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Level Requirement | 4 |
Rank 1 | Your running speed is increased by 10% when you have a pistol equipped. |
Rank 2 | Your running speed is increased by 20% when you have a pistol equipped. |
Moving Target | |
---|---|
Level Requirement | 6 |
Rank 1 | +15 Damage and Energy Resistance while sprinting (No Power Armor). |
Rank 2 | +30 Damage and Energy Resistance while sprinting (No Power Armor). |
Rank 3 | +45 Damage and Energy Resistance while sprinting (No Power Armor). |
Thru-Hiker | |
---|---|
Level Requirement | 7 |
Rank 1 | Food and Drink weights are reduced by 30%. |
Rank 2 | Food and Drink weights are reduced by 60%. |
Rank 3 | Food and Drink weights are reduced by 90%. |
Dead Man Sprinting | |
---|---|
Level Requirement | 8 |
Rank 1 | Sprint 10% faster at increased AP cost when your health is below 40%. |
Rank 2 | Sprint 20% faster at increased AP cost when your health is below 50%. |
Packin' Light | |
---|---|
Level Requirement | 9 |
Rank 1 | Your Pistols weigh 25% less. |
Rank 2 | Your Pistols weigh 50% less. |
Rank 3 | Your Pistols weigh 75% less. |
Guerrilla | |
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Level Requirement | 10 |
Rank 1 | Your automatic pistols do +10% damage. |
Rank 2 | Your automatic pistols do +15% damage. |
Rank 3 | Your automatic pistols do +20% damage. |
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Gunslinger | |
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Level Requirement | 12 |
Rank 1 | Your non-automatic pistols do +10% damage. |
Rank 2 | Your non-automatic pistols do +15% damage. |
Rank 3 | Your non-automatic pistols do +20% damage. |
Marathoner | |
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Level Requirement | 13 |
Rank 1 | Sprinting consumes 20% fewer Action Points. |
Rank 2 | TBA |
Rank 3 | TBA |
Ninja | |
---|---|
Level Requirement | 15 |
Rank 1 | Sneak attacks with melee weapons do 2.3x normal damage. |
Rank 2 | Sneak attacks with melee weapons do 2.6x normal damage. |
Rank 3 | Sneak attacks with melee weapons do 3x normal damage. |
Evasive | |
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Level Requirement | 17 |
Rank 1 | Each AGI point adds +1 Damage and Energy Resist (max 15 - no Power Armor). |
Rank 2 | Each AGI point adds +2 Damage and Energy Resist (max 30 - no Power Armor). |
Rank 3 | Each AGI point adds +3 Damage and Energy Resist (max 45 - no Power Armor). |
Modern Renegade | |
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Level Requirement | 18 |
Rank 1 | Gain Pistol hip fire accuracy and a +2% chance to cripple a limb. |
Rank 2 | Gain more Pistol hip fire accuracy and a +3% chance to cripple a limb. |
Rank 3 | Gain excellent Pistol hip fire accuracy and a +4% chance to cripple a limb. |
Sneak | |
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Level Requirement | 20 |
Rank 1 | You are 25% harder to detect while sneaking. |
Rank 2 | You are 50% harder to detect while sneaking. |
Rank 3 | You are 75% harder to detect while sneaking. |
Home Defense | |
---|---|
Level Requirement | 22 |
Rank 1 | You can disarm traps and craft better traps and turrets (Plans required). |
Rank 2 | You can disarm traps and craft advanced traps and turrets (Plans required). |
Rank 3 | You can disarm traps and craft expert traps and turrets (Plans required). |
Expert Gunslinger | |
---|---|
Level Requirement | 24 |
Rank 1 | Your non-automatic pistols do +10% damage. |
Rank 2 | Your non-automatic pistols do +15% damage. |
Rank 3 | Your non-automatic pistols do +20% damage. |
Expert Guerrilla | |
---|---|
Level Requirement | 25 |
Rank 1 | Your automatic pistols do +10% damage. |
Rank 2 | Your automatic pistols do +15% damage. |
Rank 3 | Your automatic pistols do +20% damage. |
Covert Operative | |
---|---|
Level Requirement | 27 |
Rank 1 | Your ranged sneak attacks deal 2.15x normal damage. |
Rank 2 | Your ranged sneak attacks deal 2.3x normal damage. |
Rank 3 | Your ranged sneak attacks deal 2.5x normal damage. |
Enforcer | |
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Level Requirement | 30 |
Rank 1 | Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb. |
Rank 2 | Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb. |
Rank 3 | Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb. |
Goat Legs | |
---|---|
Level Requirement | 32 |
Rank 1 | Take 40% less damage from falling |
Rank 2 | Take 80% less damage from falling. |
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Ammosmith | |
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Level Requirement | 34 |
Rank 1 | Produce 40% more rounds when crafting ammunition. |
Rank 2 | Produce 80% more rounds when crafting ammunition. |
Escape Artist | |
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Level Requirement | 35 |
Rank 1 | Sneak to lose enemies, and running no longer affects stealth. |
Mister Sandman | |
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Level Requirement | 37 |
Rank 1 | At night your silenced weapons do an additional 25% snake attack damage. |
Rank 2 | At night your silenced weapons do an additional 50% snake attack damage. |
Light Footed | |
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Level Requirement | 38 |
Rank 1 | While sneaking, you never trigger mines or floor-based traps. |
White Knight | |
---|---|
Level Requirement | 39 |
Rank 1 | Your armor breaks 30% more slowly and is cheaper to repair. |
Rank 2 | Your armor breaks 60% more slowly and is cheaper to repair. |
Rank 3 | Your armor breaks 90% more slowly and is cheaper to repair. |
Master Gunslinger | |
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Level Requirement | 41 |
Rank 1 | Your non-automatic pistols do +10% damage. |
Rank 2 | Your non-automatic pistols do +15% damage. |
Rank 3 | Your non-automatic pistols do +20% damage. |
Master Guerrilla | |
---|---|
Level Requirement | 43 |
Rank 1 | Your automatic pistols do +10% damage. |
Rank 2 | Your automatic pistols do +15% damage. |
Rank 3 | Your automatic pistols do +20% damage. |
Dodgy | |
---|---|
Level Requirement | 45 |
Rank 1 | Spend 30 Action Points to avoid 10% of each enemy attack. |
Rank 2 | Spend 30 Action Points to avoid 20% of each enemy attack. |
Rank 3 | Spend 30 Action Points to avoid 30% of each enemy attack. |
Adrenaline | |
---|---|
Level Requirement | 47 |
Rank 1 | Stealth Boys last twice as long. |
Rank 2 | Stealth Boys last three times as long. |
Rank 3 | Stealth Boys last four times as long. |
Adrenaline | |
---|---|
Level Requirement | 49 |
Rank 1 | Gain +6% (Max 36%) damage for 30 seconds per kill. Duration refreshes with each kill. |
Rank 2 | Gain +7% (Max 42%) damage for 30 seconds per kill. Duration refreshes with each kill. |
Rank 3 | Gain +8% (Max 48%) damage for 30 seconds per kill. Duration refreshes with each kill. |
Rank 4 | Gain +9% (Max 54%) damage for 30 seconds per kill. Duration refreshes with each kill. |
Rank 5 | Gain +10% (Max 60%) damage for 30 seconds per kill. Duration refreshes with each kill. |
Gun Fu | |
---|---|
Level Requirement | 50 |
Rank 1 | V.A.T.S. swaps target on kill with +10% damage on your next target. |
Rank 2 | V.A.T.S. swaps target on kill with +10% damage, then 20% on your next two targets. |
Rank 3 | V.A.T.S. swaps target on kill with +10% damage, then 20% and 30% on your next 3 targets. |
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Luck Perk Cards
Luck determines your character's "recharge rate of Critical Hits" and the quality of items you find. These perk cards can influence everything from critical damage, to finding additional items, and getting help from a mysterious friend.
Pharma Farma | |
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Level Requirement | 2 |
Rank 1 | 40% chance to find extra aid chems when you search a chem container. |
Rank 2 | 60% chance to find extra aid chems when you search a chem container. |
Rank 3 | 80% chance to find extra aid chems when you search a chem container. |
Scrounger | |
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Level Requirement | 3 |
Rank 1 | 40% chance to find extra ammo when you Search an annmo container. |
Rank 2 | 60% chance to find extra ammo when you Search an annmo container. |
Rank 3 | 80% chance to find extra ammo when you Search an annmo container. |
Serendipity | |
---|---|
Level Requirement | 5 |
Rank 1 | While below 30% health, gain a 15% chance to avoid damage. |
Rank 2 | While below 30% health, gain a 30% chance to avoid damage. |
Rank 3 | While below 30% health, gain a 45% chance to avoid damage. |
Can Do! | |
---|---|
Level Requirement | 7 |
Rank 1 | 40% chance to find an extra canned good when you Search a food container. |
Rank 2 | 60% chance to find an extra canned good when you Search a food container. |
Rank 3 | 80% chance to find an extra canned good when you Search a food container. |
Good With Salt | |
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Level Requirement | 9 |
Rank 1 | Food in your inventory will spoil 30% more slowly. |
Rank 2 | Food in your inventory will spoil 60% more slowly. |
Rank 3 | Food in your inventory will spoil 90% more slowly. |
Junk Shield | |
---|---|
Level Requirement | 10 |
Rank 1 | Carry Junk to gain up to 10 Damage and Energy Resistance (No Power Armor). |
Rank 2 | Carry Junk to gain up to 20 Damage and Energy Resistance (No Power Armor). |
Rank 3 | Carry Junk to gain up to 30 Damage and Energy Resistance (No Power Armor). |
Mystery Meat | |
---|---|
Level Requirement | 11 |
Rank 1 | Stimpaks may generate edible meat tissue, Higher Rads improve the chance. |
Rank 2 | Stimpaks generate more edible meat, Higher Rads improve the chance. |
Rank 3 | Stimpaks generate excessive, edible meat, Higher Rads improve the chance. |
Luck of the Draw | |
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Level Requirement | 14 |
Rank 1 | Your weapon has a slight chance to repair itself when hitting an enemy. |
Rank 2 | Chance your weapon will repair itself even more when hitting an enemy. |
Rank 3 | Change your weapon will greatly repair itself when hitting an enemy. |
Cap Collector | |
---|---|
Level Requirement | 16 |
Rank 1 | You have a chance to find more bottle caps when opening a caps stash. |
Rank 2 | You have a better chance to find more bottle caps when opening a caps stash. |
Rank 3 | You always find more bottle caps when opening a caps stash. |
Woodchucker | |
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Level Requirement | 17 |
Rank 1 | Collect twice as much when harvesting wood. |
Curator | |
---|---|
Level Requirement | 19 |
Rank 1 | The benefits of bobbleheads and magazines last twice as long. |
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Psychopath | |
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Level Requirement | 20 |
Rank 1 | Every kill in V.A.T.S. has a 5% chance to refill your Critical Meter. |
Rank 2 | Every kill in V.A.T.S. has a 10% chance to refill your Critical Meter. |
Rank 3 | Every kill in V.A.T.S. has a 15% chance to refill your Critical Meter. |
Dry Nurse | |
---|---|
Level Requirement | 23 |
Rank 1 | You have a 50% chance to keep your Stimpak when you revive another player. |
Lucky Break | |
---|---|
Level Requirement | 24 |
Rank 1 | Slight chance your equipped armor will repair itself when struck. |
Rank 2 | Chance your equipped armor will repair itself even more when struck. |
Rank 3 | Chance your equipped armor will greatly repair itself when struck. |
Mysterious Stranger | |
---|---|
Level Requirement | 26 |
Rank 1 | The Mysterious Stranger will appear occasionally in V.A.T.S to lend a hand. |
Rank 2 | The Mysterious Stranger appears more often in V.A.T.S to lend a hand. |
Rank 3 | The Mysterious Stranger appears much more often in V.A.T.S to lend a hand. |
Last Laugh | |
---|---|
Level Requirement | 27 |
Rank 1 | You drop a live grenade from your inventory when you die. |
Four Leaf Clover | |
---|---|
Level Requirement | 29 |
Rank 1 | Each hit in V.A.T.S. has chance to fill your Critical Meter. |
Rank 2 | Each hit in V.A.T.S. hasa better chance to fill your Critical Meter. |
Rank 3 | Each hit in V.A.T.S. has an excellent chance to fill your Critical Meter. |
Starched Genes | |
---|---|
Level Requirement | 30 |
Rank 1 | Less chance for you to mutate from rads or for RadAway to cure mutations. |
Rank 2 | You will never mutate from rads and Radaway will never cure mutations. |
One Gun Army | |
---|---|
Level Requirement | 31 |
Rank 1 | Heavy Guns gain a 4% stagger chance and a 4% chance to cripple a limb. |
Rank 2 | Heavy Guns gain a 8% stagger chance and a 8% chance to cripple a limb. |
Rank 3 | Heavy Guns gain a 12% stagger chance and a 12% chance to cripple a limb. |
Grim Reaper's Sprint | |
---|---|
Level Requirement | 33 |
Rank 1 | Any kill in V.A.T.S. has a 15% chance to restore all Action Points. |
Rank 2 | Any kill in V.A.T.S. has a 25% chance to restore all Action Points. |
Rank 3 | Any kill in V.A.T.S. has a 35% chance to restore all Action Points. |
Storm Chaser | |
---|---|
Level Requirement | 35 |
Rank 1 | Gain health regeneration while outside during rain or Rad Storms. |
Rank 2 | Gain high health regeneration while outside during rain or Rad Storms. |
Tormentor | |
---|---|
Level Requirement | 37 |
Rank 1 | Your rifle attacks have a 5% chance of crippling a limb. |
Rank 2 | Your rifle attacks have a 10% chance of crippling a limb. |
Rank 3 | Your rifle attacks have a 15% chance of crippling a limb. |
Ricochet | |
---|---|
Level Requirement | 38 |
Rank 1 | Gain a 6% chance to deflect back some of enemies' ranged damage (excludes PvP). |
Rank 2 | Gain a 12% chance to deflect back some of enemies' ranged damage (excludes PvP). |
Rank 3 | Gain a 18% chance to deflect back some of enemies' ranged damage (excludes PvP). |
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Quick Hands | |
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Level Requirement | 40 |
Rank 1 | Gain a 6% chance to instantly reload when your clip is empty. |
Rank 2 | Gain a 12% chance to instantly reload when your clip is empty. |
Rank 3 | Gain a 18% chance to instantly reload when your clip is empty. |
Bloody Mess | |
---|---|
Level Requirement | 42 |
Rank 1 | 5% bonus damage means enemies may explode into a gory red mess. |
Rank 2 | 10% bonus damage means enemies may explode into a gory red mess. |
Rank 3 | 15% bonus damage means enemies may explode into a gory red mess. |
Critical Savvy | |
---|---|
Level Requirement | 44 |
Rank 1 | Critical Hits now only consume 85% of your critical meter. |
Rank 2 | Critical Hits now only consume 70% of your critical meter. |
Rank 3 | Critical Hits now only consume 55% of your critical meter. |
Class Freak | |
---|---|
Level Requirement | 46 |
Rank 1 | The negative effects of your mutations are reduced by 25%. |
Rank 2 | The negative effects of your mutations are reduced by 50%. |
Rank 3 | The negative effects of your mutations are reduced by 75%. |
Better Criticals | |
---|---|
Level Requirement | 47 |
Rank 1 | V.A.T.S. critical now do +20% damage. |
Rank 2 | V.A.T.S. critical now do +30% damage. |
Rank 3 | V.A.T.S. critical now do +40% damage. |
Mysterious Savior | |
---|---|
Level Requirement | 49 |
Rank 1 | A Mysterious Savior will occasionally appear to revive you when downed. |
Rank 2 | A Mysterious Savior will frequently appear to revive you when downed. |
Rank 3 | A Mysterious Savior will regularly appear to revive you when downed. |
Super Duper | |
---|---|
Level Requirement | 50 |
Rank 1 | When you craft anything, there is a 10% chance you'll get double the results. |
Rank 2 | When you craft anything, there is a 20% chance you'll get double the results. |
Rank 3 | When you craft anything, there is a 30% chance you'll get double the results. |
Up Next: How to Manage Your Inventory and Stash Space
Top Guide Sections
- Things to Do First
- Things Fallout 76 Doesn't Tell You
- Tips and Tricks
- Tips to Get Ready for the Wastelanders Update
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In This Guide
Fallout 76
Bethesda Game Studios
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OverviewThings to Do FirstThings Fallout 76 Doesn't Tell YouTips and Tricks