Full Health Tankbuild
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S
15
1
Traveling Pharmacy
Weights of all Chems (including Stimpacks) are reduced by 30%.
lvl
3
3
Blocker
Take 45% less damage from your opponents' melee attacks.
lvl
21
2
Heavy Gunner
Your non-explosive heavy guns now do +15% damage
lvl
30
3
Bear Arms
Heavy Guns weigh 90% less.
lvl
35
2
Master Heavy Gunner
Your non-explosive heavy guns now do +15% damage
lvl
50
2
Expert Heavy Gunner
Your non-explosive heavy guns now do +15% damage
lvl
40
2
Bandolier
Ballistic weapon ammo weighs 90% less.
lvl
22
P
3
1
Concentrated Fire
V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot.
lvl
2
2
Grenadier
Your explosives detonate with twice the radius.
lvl
35
E
3
3
Fireproof
Take 45% less damage from explosions and flame attacks.
lvl
27
C
9
3
Tenderizer
Make your target receive 10% more damage for 10 seconds after you attack.
lvl
46
1
Strange in Numbers
Positive mutation effects are 25% stronger if teammates are mutated too.
lvl
42
2
Field Surgeon
Stimpaks and RadAway will now work much more quickly.
lvl
15
3
Inspirational
When you are on a team, gain 15% more XP.
lvl
2
I
14
5
Demolition Expert
Your explosives do +60% damage.
lvl
10
3
Batteries Included
Energy weapon ammo weighs 90% less.
lvl
28
3
Stabilized
In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor.
lvl
36
3
Power User
Fusion Core duration is now doubled.
lvl
50
A
6
+5
3
Thru-Hiker
Food and drink weights are reduced by 90%
lvl
7
3
Dodgy
Avoid 30% of incoming damage at the cost of 30 Action Points per hit.
lvl
45
5
Adrenaline
Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
L
6
+5
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
46
3
Ricochet
Gain a 18% chance to deflect back some of enemies' ranged damage. (No PvP)
lvl
38
3
One Gun Army
Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb.
lvl
31
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30
Leveling Roadmap
Legendary Perks (6/6)
Funky Duds
+100 Poison Damage Resist when wearing a matching set of armor.
Legendary Agility
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Legendary Luck
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Legendary Strength
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Taking One For The Team
Enemies take 20% more damage when they attack you, if you're on a team.
Electric Absorption
13% chance enemy energy attacks recharge your power armor's fusion core.
max
1050 Perk Coins to rank up (~292 levels).
Mutations
Egg Head
INT +6
STR -3, END -3
Eagle Eyes
Critical Damage +60%, PER +4
STR -4
Bird Bones
AG +4, Fall from heights more gradual
STR -4
Marsupial
Carry weight +20, +jump height
INT -4
Adrenal Reaction
+Weapon DMG at low HP
Max HP -50
Chameleon
Invisibility while unarmored and standing still
Must be unarmored and stationary for effect to work
Speed Demon
Movement speed +20%, faster reload +20%
+50% drain on hunger and thirst while moving
Scaly Skin
Damage and Energy Resistance +50
AP -50
Empath
Teammates take 25% less damage
Player take 25% more damage
Herd Mentality
All SPECIAL stats +2 when grouped
All SPECIAL stats -2 when solo
Herbivore
Vegetables provides x2 benefit and no disease
Eating meat doesn't satisfy hunger
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
17..20
*
P
8..11
*
E
2..5
*
C
9..12
*
I
21..24
*
A
16..19
*
L
11..14
*
Max Ap:
207.5..237.5
*
Max Hp:
242.5..257.5
*
Carry Weight:
260..275
*
Xp:
+63%..+87%
*
When in Power Armor
S
18..21
*
P
8..11
*
E
2..5
*
C
9..12
*
I
21..24
*
A
16..19
*
L
11..14
*
Max Ap:
207.5..237.5
*
Max Hp:
242.5..257.5
*
Carry Weight:
365..380
*
Xp:
+63%..+87%
*
Weapons
Non-explosive Heavy Gun
of any kind.
Mods
Vampire's
Gain brief health regeneration when you hit an enemy.
Hitman's
+25% damage while aiming.
Agility
+1 Agility
Explosive Heavy Gun
0%..+50%
*
of any kind.
Mods
Aristocrat's
Damage increases as caps increases.
Explosive
Bullets explode for area damage.
Resilient
+250 Damage Resistance while reloading.
Non-explosive Heavy Gun
Ammo Capacity:
+300%
of any kind.
Mods
Quad
Quadruple ammo capacity.
legendary2
legendary3
Armor
left-arm
torso
right-arm
underarmor
left-leg
backpack
right-leg
+62.5
+62.5
0..+100
*
Incoming Damage:
0.30250000000000005x..1x
*
Incoming Explosive Damage:
0.1182x
Power Armor
Hellcat Left Arm
68
48
48
Mods
misc
Overeater's
Increases Damage Reduction up to 6% as you fill your hunger and thirst meters.
Powered
Increases Action Point refresh speed.
Doctor's
Stimpaks, RadAway, and Rad-X are 5% more effective.
Hellcat Helm
68
48
48
Mods
Targeting HUD
Visor highlights living targets.
Hellcat Right Arm
68
48
48
Mods
misc
Auto Stim
Automatically use a Stimpak when hit while health is 25% or less, once every 60 seconds.
Antiseptic
+25% Environmental Disease Resistance
Sentinel's
75% chance to reduce damage by 15% while standing still.
Hellcat Left Leg
68
48
48
S
+1
Carry Weight:
+50
Mods
Calibrated Shocks
Increases Carry Weight capacity.
Overeater's
Increases Damage Reduction up to 6% as you fill your hunger and thirst meters.
Strength
+1 Strength
Reduced weapon weight
Weapon weights reduced by 20%.
Hellcat Torso
96
80
80
Mods
Emergency Protocols
Below 20% health, speed increases 25% and incoming damage is reduced 50%.
Overeater's
Increases Damage Reduction up to 6% as you fill your hunger and thirst meters.
Antiseptic
+25% Environmental Disease Resistance
Safecracker's
Increases size of sweet-spot while picking locks.
Hellcat Right Leg
68
48
48
+25
Carry Weight:
+50
Mods
Calibrated Shocks
Increases Carry Weight capacity.
Overeater's
Increases Damage Reduction up to 6% as you fill your hunger and thirst meters.
Poisoner's
+25 Poison Resistance.
Cavalier's (sprinting)
75% chance to reduce damage by 15% while sprinting.
498.5
382.5
320
0..+125
*
Incoming Damage:
-76%..-42%
*
Incoming Explosive Damage:
0.1182x
Incoming Rad Damage:
-90%
Fallout 76 Database
Fallout 76 Database