Full Health Tank build | Fallout 76 | Nukes & Dragons (2024)

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S

15

1

Traveling Pharmacy

Weights of all Chems (including Stimpacks) are reduced by 30%.

lvl

3

3

Blocker

Take 45% less damage from your opponents' melee attacks.

lvl

21

2

Heavy Gunner

Your non-explosive heavy guns now do +15% damage

lvl

30

3

Bear Arms

Heavy Guns weigh 90% less.

lvl

35

2

Master Heavy Gunner

Your non-explosive heavy guns now do +15% damage

lvl

50

2

Expert Heavy Gunner

Your non-explosive heavy guns now do +15% damage

lvl

40

2

Bandolier

Ballistic weapon ammo weighs 90% less.

lvl

22

P

3

1

Concentrated Fire

V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot.

lvl

2

2

Grenadier

Your explosives detonate with twice the radius.

lvl

35

E

3

3

Fireproof

Take 45% less damage from explosions and flame attacks.

lvl

27

C

9

3

Tenderizer

Make your target receive 10% more damage for 10 seconds after you attack.

lvl

46

1

Strange in Numbers

Positive mutation effects are 25% stronger if teammates are mutated too.

lvl

42

2

Field Surgeon

Stimpaks and RadAway will now work much more quickly.

lvl

15

3

Inspirational

When you are on a team, gain 15% more XP.

lvl

2

I

14

5

Demolition Expert

Your explosives do +60% damage.

lvl

10

3

Batteries Included

Energy weapon ammo weighs 90% less.

lvl

28

3

Stabilized

In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor.

lvl

36

3

Power User

Fusion Core duration is now doubled.

lvl

50

A

6

+5

3

Thru-Hiker

Food and drink weights are reduced by 90%

lvl

7

3

Dodgy

Avoid 30% of incoming damage at the cost of 30 Action Points per hit.

lvl

45

5

Adrenaline

Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.

lvl

49

L

6

+5

3

Class Freak

The negative effects of your mutations are reduced by 75%.

lvl

46

3

Ricochet

Gain a 18% chance to deflect back some of enemies' ranged damage. (No PvP)

lvl

38

3

One Gun Army

Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb.

lvl

31

2

Starched Genes

You will never mutate from Rads and Radaway will never cure mutations.

lvl

30

Leveling Roadmap

Legendary Perks (6/6)

Funky Duds

+100 Poison Damage Resist when wearing a matching set of armor.

Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Taking One For The Team

Enemies take 20% more damage when they attack you, if you're on a team.

Electric Absorption

13% chance enemy energy attacks recharge your power armor's fusion core.

max

1050 Perk Coins to rank up (~292 levels).

Mutations

Full Health Tank build | Fallout 76 | Nukes & Dragons (1)

Egg Head

INT +6

STR -3, END -3

Full Health Tank build | Fallout 76 | Nukes & Dragons (2)

Eagle Eyes

Critical Damage +60%, PER +4

STR -4

Full Health Tank build | Fallout 76 | Nukes & Dragons (3)

Bird Bones

AG +4, Fall from heights more gradual

STR -4

Full Health Tank build | Fallout 76 | Nukes & Dragons (4)

Marsupial

Carry weight +20, +jump height

INT -4

Full Health Tank build | Fallout 76 | Nukes & Dragons (5)

Adrenal Reaction

+Weapon DMG at low HP

Max HP -50

Full Health Tank build | Fallout 76 | Nukes & Dragons (6)

Chameleon

Invisibility while unarmored and standing still

Must be unarmored and stationary for effect to work

Full Health Tank build | Fallout 76 | Nukes & Dragons (7)

Speed Demon

Movement speed +20%, faster reload +20%

+50% drain on hunger and thirst while moving

Full Health Tank build | Fallout 76 | Nukes & Dragons (8)

Scaly Skin

Damage and Energy Resistance +50

AP -50

Full Health Tank build | Fallout 76 | Nukes & Dragons (9)

Empath

Teammates take 25% less damage

Player take 25% more damage

Full Health Tank build | Fallout 76 | Nukes & Dragons (10)

Herd Mentality

All SPECIAL stats +2 when grouped

All SPECIAL stats -2 when solo

Full Health Tank build | Fallout 76 | Nukes & Dragons (11)

Herbivore

Vegetables provides x2 benefit and no disease

Eating meat doesn't satisfy hunger

Addictions

Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.

S

17..20

*

P

8..11

*

E

2..5

*

C

9..12

*

I

21..24

*

A

16..19

*

L

11..14

*

Max Ap:

207.5..237.5

*

Max Hp:

242.5..257.5

*

Carry Weight:

260..275

*

Xp:

+63%..+87%

*

When in Power Armor

S

18..21

*

P

8..11

*

E

2..5

*

C

9..12

*

I

21..24

*

A

16..19

*

L

11..14

*

Max Ap:

207.5..237.5

*

Max Hp:

242.5..257.5

*

Carry Weight:

365..380

*

Xp:

+63%..+87%

*

Weapons

Non-explosive Heavy Gun

of any kind.

Mods

Vampire's

Gain brief health regeneration when you hit an enemy.

Hitman's

+25% damage while aiming.

Agility

+1 Agility

Explosive Heavy Gun

0%..+50%

*

of any kind.

Mods

Aristocrat's

Damage increases as caps increases.

Explosive

Bullets explode for area damage.

Resilient

+250 Damage Resistance while reloading.

Non-explosive Heavy Gun

Ammo Capacity:

+300%

of any kind.

Mods

Quad

Quadruple ammo capacity.

legendary2

legendary3

Armor

left-arm

torso

right-arm

underarmor

left-leg

backpack

right-leg

+62.5

+62.5

0..+100

*

Incoming Damage:

0.30250000000000005x..1x

*

Incoming Explosive Damage:

0.1182x

Power Armor

Hellcat Left Arm

68

48

48

Mods

misc

Overeater's

Increases Damage Reduction up to 6% as you fill your hunger and thirst meters.

Powered

Increases Action Point refresh speed.

Doctor's

Stimpaks, RadAway, and Rad-X are 5% more effective.

Hellcat Helm

68

48

48

Mods

Targeting HUD

Visor highlights living targets.

Hellcat Right Arm

68

48

48

Mods

misc

Auto Stim

Automatically use a Stimpak when hit while health is 25% or less, once every 60 seconds.

Antiseptic

+25% Environmental Disease Resistance

Sentinel's

75% chance to reduce damage by 15% while standing still.

Hellcat Left Leg

68

48

48

S

+1

Carry Weight:

+50

Mods

Calibrated Shocks

Increases Carry Weight capacity.

Overeater's

Increases Damage Reduction up to 6% as you fill your hunger and thirst meters.

Strength

+1 Strength

Reduced weapon weight

Weapon weights reduced by 20%.

Hellcat Torso

96

80

80

Mods

Emergency Protocols

Below 20% health, speed increases 25% and incoming damage is reduced 50%.

Overeater's

Increases Damage Reduction up to 6% as you fill your hunger and thirst meters.

Antiseptic

+25% Environmental Disease Resistance

Safecracker's

Increases size of sweet-spot while picking locks.

Hellcat Right Leg

68

48

48

+25

Carry Weight:

+50

Mods

Calibrated Shocks

Increases Carry Weight capacity.

Overeater's

Increases Damage Reduction up to 6% as you fill your hunger and thirst meters.

Poisoner's

+25 Poison Resistance.

Cavalier's (sprinting)

75% chance to reduce damage by 15% while sprinting.

498.5

382.5

320

0..+125

*

Incoming Damage:

-76%..-42%

*

Incoming Explosive Damage:

0.1182x

Incoming Rad Damage:

-90%

Fallout 76 Database

SPECIAL AttributesPerks

Fallout 76 Database

SPECIAL AttributesPerks
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Full Health Tank build | Fallout 76 | Nukes & Dragons (2024)
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